If you've been following our YouTube channel or blog, you may be aware of my Minecraft project.
It's a simple project. I'm trying to learn how to play Minecraft.
Part of this is to prove to myself that, if an eight-year-old can learn the ins and outs of this game, surely I can figure it out too.
And part of this is also to learn what the big deal is, and see what we can learn from it to apply to the real world.
In my conversations with students this week, I discovered a new gaming term: ragequit.
Used as either a present-tense and past-tense verb, I'm sure you can guess the meaning. It's when you quit a game because you got so angry at something that happened, you don't want to play it anymore.
I found myself wondering why this term was secluded to the gaming universe.
People quit because of anger, frustration, or sadness all the time. You could branch out the terminology: sad-quit, frustration-quit, confused-quit, or overloaded-quit.
And how interesting that in a game, people are fine using the term ragequit (incidentally, my spell-checker isn't going off, so this is indeed an official, recognized word in the English language).
But, when it comes to the real world, the generic "quit" suffices.
When you think about quitting anything, try sticking the reason in as a prefix. It could be a fun experiment.
And it may make you think twice about whether quitting is necessary, or if you just need to change strategies.
In the type 1 diabetes world, there is a term called rage bolus! It’s kinda on the same idea as rage quit. Rage bolus is when for whatever reason ur blood sugar isn’t coming down as fast as one would like it, so like road rage, one over responds to this quandary but instead of ending up In handcuffs, a rage bolus of insulin leads to a really low blood sugar.
I know every time when I do this im gonna end up low, but I can’t help myself